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9781584503217 |
Photoshop CS for digital photographers |
Colin Smith, Colin Smith undifferentiated |
OpenLibrary |
None |
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9781584503255 |
Awesome 3d Game Development |
Clayton E Crooks II |
OpenLibrary |
None |
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9781584503286 |
Homeland Security Techniques & Technologies (Networking Series) |
Jesus Mena |
OpenLibrary |
None |
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9781584503309 |
Mathematics and Physics for Programmers (Game Development Series) |
Danny Kodicek |
OpenLibrary |
None |
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9781584503378 |
The Digital Biomedical Illustration Handbook (Graphics Series) |
Mike de la Flor |
OpenLibrary |
None |
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9781584503385 |
C & Data Structures (Electrical and Computer Engineering Series) |
P S Deshpande, O. G. Kakde |
OpenLibrary |
None |
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9781584503422 |
The Game Asset Pipeline (Game Development Series) |
Ben Carter |
OpenLibrary |
None |
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SUCCESS |
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9781584503446 |
AI Game Engine Programming |
Brian Schwab |
OpenLibrary |
None |
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9781584503477 |
Open source for Windows administrators |
Gross, Christian. |
OpenLibrary |
None |
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SUCCESS |
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9781584503484 |
The Real World Network Troubleshooting Manual |
Alan Sugano |
OpenLibrary |
None |
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SUCCESS |
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9781584503514 |
The Maya 6 Handbook (Graphics Series) |
Adam Watkins, Chris Neuhahn |
OpenLibrary |
None |
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SUCCESS |
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9781584503521 |
Game Programming Gems 5 (Game Programming Gems Series) |
Kim Pallister |
OpenLibrary |
None |
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SUCCESS |
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9781584503545 |
Patterns in game design |
Staffan Bjork, Jussi Holopainen |
OpenLibrary |
None |
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SUCCESS |
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9781584503576 |
ShaderX3 |
Wolfgang Engel |
OpenLibrary |
None |
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SUCCESS |
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9781584503583 |
The Software Vulnerability Guide (Programming Series) (Programming Series) |
Herbert H Thompson, Scott G Chase |
OpenLibrary |
None |
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SUCCESS |
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9781584503637 |
Programming a Multiplayer FPS in DirectX (Game Development Series) |
Vaughan Young |
OpenLibrary |
None |
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SUCCESS |
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9781584503644 |
Integrating agile development in the real world |
Peter Schuh |
OpenLibrary |
None |
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SUCCESS |
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9781584503651 |
Professional Web Design |
Clint Eccher, Eric Hunley, Erik Simmons |
OpenLibrary |
None |
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SUCCESS |
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9781584503712 |
GNU/Linux Application Programming (Programming Series) |
M. Tim Jones |
OpenLibrary |
None |
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SUCCESS |
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9781584503729 |
The A+ Certification & PC Repair Handbook (Networking Series) |
Christopher A. Crayton |
OpenLibrary |
None |
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SUCCESS |
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9781584503767 |
Learning Java through applications |
Duane J. Jarc |
OpenLibrary |
None |
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SUCCESS |
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9781584503774 |
Introduction to Game Development (Game Development Series) |
Steve Rabin |
OpenLibrary |
None |
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SUCCESS |
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9781584503781 |
Microprocessors |
Robert B. Reese |
OpenLibrary |
None |
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SUCCESS |
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9781584503798 |
Cross-Platform Game Programming (Game Development) (Game Development) |
Steven Goodwin |
OpenLibrary |
None |
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SUCCESS |
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9781584503859 |
Corporate Software Project Management (Charles River Media Computer Engineering) (Charles River Media Computer Engineering) |
Guy W. Lecky-Thompson |
OpenLibrary |
None |
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SUCCESS |
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9781584503873 |
Web Standards Design Guide (Internet Series) |
Kevin Ruse |
OpenLibrary |
None |
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SUCCESS |
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9781584503880 |
SQL Server 2005 for Developers |
Robert Ericsson |
OpenLibrary |
None |
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SUCCESS |
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9781584503897 |
Computer forensics |
John R. Vacca |
OpenLibrary |
None |
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SUCCESS |
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9781584503903 |
Massively Multiplayer Game Development 2 (Game Development) |
Thor Alexander |
OpenLibrary |
None |
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SUCCESS |
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9781584503927 |
Enterprise Application Development with Visual C++ 2005 (Programming Series) |
Max Fomitchev |
OpenLibrary |
None |
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SUCCESS |
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9781584503941 |
Storytelling through Animation (Graphics) |
Mike Wellins |
OpenLibrary |
None |
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SUCCESS |
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9781584503958 |
Game Art |
Riccard Linde |
OpenLibrary |
None |
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SUCCESS |
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9781584503965 |
Linux Network Security (Administrator's Advantage Series) |
Peter G Smith |
OpenLibrary |
None |
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SUCCESS |
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9781584503996 |
Secrets of the game business |
- |
OpenLibrary |
None |
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SUCCESS |
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9781584504047 |
Game development with Lua |
Paul Schuytema |
OpenLibrary |
None |
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SUCCESS |
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9781584504061 |
Open source game development |
Martin Heni |
OpenLibrary |
None |
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SUCCESS |
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9781584504078 |
Make amazing games in minutes |
Jason Darby |
OpenLibrary |
None |
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SUCCESS |
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9781584504092 |
Cryptographic libraries for developers |
Ed Moyle |
OpenLibrary |
None |
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9781584504115 |
Crystal reports XI for developers |
David McAmis |
OpenLibrary |
None |
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9781584504122 |
Algorithms sequential and parallel |
Russ Miller, Laurence Boxer |
OpenLibrary |
None |
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9781584504139 |
Enterprise Web services security |
Rickland Hollar |
OpenLibrary |
None |
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9781584504146 |
Artificial life possibilities |
Penny Baillie-de Byl |
OpenLibrary |
None |
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SUCCESS |
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9781584504160 |
The game production handbook |
Heather Maxwell Chandler |
OpenLibrary |
None |
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9781584504214 |
AI Application Programming |
M. Tim Jones |
OpenLibrary |
None |
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SUCCESS |
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9781584504238 |
Creating fractals |
Roger T. Stevens |
OpenLibrary |
None |
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9781584504245 |
Grid computing for developers |
Vladimir Silva |
OpenLibrary |
None |
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9781584504252 |
ShaderX4 |
Wolfgang F. Engel |
OpenLibrary |
None |
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SUCCESS |
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9781584504276 |
Visual computing |
Frank Nielsen |
OpenLibrary |
None |
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SUCCESS |
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9781584504290 |
21st century game design |
Chris Mark Bateman |
OpenLibrary |
None |
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SUCCESS |
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9781584504306 |
Using Open Source Web software with Windows |
Eric Hunley |
OpenLibrary |
None |
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SUCCESS |
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