Lifecycle
Created
2026-08-09 15:24:14
Started
2026-08-09 15:25:01
Finished
2026-08-17 18:48:16
| Cover |
ISBN |
Title |
Authors |
Metadata Source |
Price Source |
Amazon Price |
Currency |
Status |
View |
Retry |
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9781584504320 |
Game programming in C++ |
Erik Yuzwa |
OpenLibrary |
None |
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- |
SUCCESS |
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9781584504337 |
Unix/Linux survival guide |
Erik M. Keller |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504375 |
C4d 9.5:Real-World 3D animation production |
Mitchell, Larry |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504405 |
Maya character modeling and animation |
Tereza Flaxman |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504412 |
Visual Basic 2005 by practice |
Mike Mostafavi |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504429 |
Moving from Windows to Linux |
Chuck Easttom |
OpenLibrary |
None |
- |
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SUCCESS |
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9781584504436 |
Practical Poser 6 |
Denise Tyler |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504443 |
Developing serious games |
Bryan P. Bergeron |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504450 |
Global Outsourcing with Microsoft Visual Studio 2005 Team System (Networking & Security Series) |
Jamil Azher |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504467 |
Basic game design & creation |
Nanu Swamy |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504474 |
Advanced Photoshop CS2 trickery & FX |
Stephen Burns |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504504 |
Game programming gems 6 |
Michael Dickheiser |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504528 |
C++ for game programmers |
Michael Dickheiser |
OpenLibrary |
None |
- |
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SUCCESS |
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9781584504535 |
Programming Microsoft InfoPath |
Robbins, Thomas |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504559 |
Learn C++ by making games |
Erik Yuzwa, Francois Dominic Laramee |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504573 |
AI game programming wisdom 3 |
Steve Rabin |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504580 |
Ultimate Game Programming With DirectX |
Allen Sherrod |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504597 |
Sex in video games |
Brenda Brathwaite |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504603 |
Text Mining Application Programming (Programming Series) |
Manu Konchady |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504627 |
Complete Photoshop CS2 for digital photographers |
Colin Smith, Colin Smith undifferentiated |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504634 |
Carrara 5 pro handbook |
Mike De la Flor |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504641 |
Introduction to network security |
Neal Krawetz |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504665 |
Creating Content Management Systems in Java (Charles River Media Programming) |
Arron Ferguson |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504672 |
Innovative cryptography |
Nick Moldovyan |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504696 |
Web usability handbook |
Mark Pearrow |
OpenLibrary |
None |
- |
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SUCCESS |
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9781584504719 |
Game design |
Paul Schuytema |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504733 |
Ultimate 3D Game Engine Design & Architecture (Charles River Media Game Development) |
Allen Sherrod |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504740 |
Animating Facial Features & Expressions, Second Edition (Graphics Series) |
David Kalwick |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504757 |
Animation:Master |
David Rogers |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504788 |
Practical Poser 7 |
Denise Tyler |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504801 |
Hacking Web Services |
Shreeraj Shah |
OpenLibrary |
None |
- |
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SUCCESS |
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9781584504818 |
Linux TCP/IP networking for embedded systems |
Thomas F. Herbert |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504832 |
Macromedia Flash Professional 8 game graphics |
Robert Firebaugh |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504856 |
Introduction to 3D Graphics & Animation Using Maya (Graphics Series) |
Adam Watkins |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504863 |
Protecting your PC |
Ian Barile |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504870 |
Macromedia Flash professional 8 game development |
Glen Rhodes |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504931 |
Visual Design Fundamentals |
Alan Hashimoto |
OpenLibrary |
None |
- |
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SUCCESS |
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9781584504948 |
Advanced professional Web design |
Clint Eccher |
OpenLibrary |
None |
- |
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SUCCESS |
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9781584504955 |
Data Structures and Algorithms for Game Developers (Game Development Series) |
Allen Sherrod |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504979 |
Game developer's open source handbook |
Steven Goodwin |
OpenLibrary |
None |
- |
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SUCCESS |
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9781584504986 |
Programming an RTS game with Direct3D |
Carl Granberg |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584504993 |
ShaderXâµ |
Wolfgang F. Engel |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584505006 |
Developer's Guide to the Windows SharePoint Services v3 Platform (Charles River Media Programming) |
Todd C. Bleeker |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584505129 |
Mobile 3D Game Development |
Carlos Morales, David Nelson |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584505181 |
Power User's Guide to Windows Development (Programming Series) |
Jason Darby |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584505198 |
Creating Casual Games for Profit & Fun (Charles River Media Game Development) |
Allen Partridge |
OpenLibrary |
None |
- |
- |
SUCCESS |
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9781584505211 |
Designing Character-Based Console Games |
Mark Davies |
OpenLibrary |
None |
- |
- |
SUCCESS |
|
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9781584505228 |
Cinema 4D R10 handbook |
Anson Call |
OpenLibrary |
None |
- |
- |
SUCCESS |
|
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9781584505235 |
AI game programming wisdom 4 |
Steve Rabin |
OpenLibrary |
None |
- |
- |
SUCCESS |
|
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9781584505273 |
Game Programming Gems 7 (Game Programming Gems Series) |
Scott Jacobs |
OpenLibrary |
None |
- |
- |
SUCCESS |
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