Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

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Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

$110.00

The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education.\n\nAlong with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work. Additional ISBNs 1466644702, 1466644710, 9781466644700, 9781466644717Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education 1st Edition is written by Shannon Kennedy-Clark; Kristina Everett; Penny Wheeler and published by Information Science Reference. ISBNs for Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education are 9781466644731, 1466644737 and the print ISBNs are 9781466644700, 1466644702. Additional ISBNs include 1466644702, 1466644710, 9781466644700, 9781466644717.

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TypeNew Arrivals
SKUGC-3699189605
TagsNew Arrivals

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